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Secret FPS Love and hateProject is a first-person tactical video game where you play shooting games where you play as a secret agent responsible for obtaining information about a stolen core. Developed by Innerloop Studios and released by Eidos Interactive in 2000, the game is also known as Project: I’m Go and offers hidden missions reminiscent of the Metal Gear Solid series. This led to the sequel: The Secret Agent Hides a Dangerous Life. The project follows the story of Agent Jones, who is tasked with gathering information about the missing nuclear commander Josef Priboi. It is played in different locations on the broadcast levels where you need to reach targets to get closer to Pribois’ current location. They will open when you have completed the previous task. Jones sends Anya through a headset, giving her her goals emphasizing areas; (function () {(‘review-application-page-desktop’);}); You start with four weapons: a combat knife and three different weapons. You also have a binoculars and a map that includes a progress log and goals. For more items like ammo, grenades, and doctors, you need to investigate your current location, but guns and their ammo can be easily looted from removed enemies if they don’t have a habit. Therefore, you should be patient and eliminate all hostile NPCs in order to stay; The game focuses on theft because there are also cameras and alarms. You can hack security buildings to turn off cameras for a few minutes, but it has a hidden timer, so it’s a good idea to always destroy them. Alarms can also be turned off with on-site buttons, but if the enemy has enough alarms, they will sound again. Unfortunately, they tend to lose your presence; prepare for your disappointment. Poor artificial intelligence is one of the main disadvantages of the game. They have limited visibility and sound; if you shoot with a muted rifle, they usually don’t feel it and don’t even see the body when they’re far enough away. Alarms usually do not affect all enemies, although in some ways this limit may be due to a lack of games in a non-lethal elimination method that does not change; Another problem with the game is the complete lack of a rescue system. There are no checkpoints in the middle of the task that load you. If you die, the task fails and you return to the beginning, all progress is lost and most tasks are long. It doesn’t help that you don’t get a chance to shoot enemies without making noise, which makes the game frustrating; The last problem is the lack of multiplayer mode, although it is not too important in the game. However, it is disappointing to see how the shooting game implements a hidden tactical mechanic and does not allow players to join or go against each other like other generations of shooting games. : The hidden strike was given this way and the opportunity to save because the fans wanted a benchmark for future theft games. The project was a really anticipated game at the time because it had a different style of play compared to other FPS games at the time. A severe lack of vital functions and an overall dull programming of artificial intelligence in response to actions by players that were unsatisfactory experiences. Surprisingly, however, it became popular and is now a nostalgic piece for hidden shot fans when theywere children.